AI Insights · Timothy · April 2024
Top 5 Third Person Games Performance on iOS in Argentina Q1 2024
Explore the performance trends of the top 5 third-person games on iOS in Argentina during Q1 2024, including weekly downloads, revenue, and active users.
Throughout the first quarter of 2024, the top 5 third-person games on iOS in Argentina exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their performance:
Free Fire: 7th Anniversary from GARENA INTERNATIONAL I PRIVATE LIMITED saw a fluctuating trend in weekly revenue, peaking at approximately $8.8K in the first week of January and dipping to around $6.7K by the end of March. Downloads for the game peaked mid-quarter, reaching about 19K in the week of February 19, before declining to roughly 10.8K by the last week of March. The active user base, however, showed a general upward trend, starting at 150K in early January and increasing to about 174K by the end of March.
Last War: Survival by FirstFun experienced notable growth in revenue, with a significant increase from $583 in the first week of January to approximately $4.7K by the end of March. The game’s weekly downloads also surged, peaking at around 14.6K in the week of February 19. Active users followed a similar positive trajectory, starting from 9.5K in early January and climbing to about 59.6K by the end of the quarter.
Subway Surfers, developed by Sybo Games ApS, had a relatively modest revenue performance, with weekly earnings mostly under $100, except for a notable spike to $299 in the week of January 22. Weekly downloads varied, peaking at around 8.7K in mid-January before tapering off to about 5.8K towards the end of March. The active user count remained fairly consistent, fluctuating between 153K and 169K throughout the quarter.
Stumble Guys from Scopely, Inc. saw a declining trend in revenue, starting at $3.2K in the first week of January and dropping to about $1.8K by the end of March. Downloads followed a similar pattern, peaking at around 6.6K in the week of February 19, before decreasing to approximately 4K by the last week of March. Active users also showed a downward trend, from 8.1K in early January to around 6.5K by the end of the quarter.
Need for Speed No Limits, published by Electronic Arts, had modest revenue figures, with peaks at $188 in the week of March 11. Weekly downloads saw a spike to about 2.6K in early February but dropped to around 594 by the end of March. The active user base increased significantly mid-quarter, from 3.7K in early January to around 9.5K by mid-February, before settling to approximately 4.2K by the end of March.
For more detailed insights and data, visit Sensor Tower.